Thursday, November 19, 2009

Hardware accelerated HTML rendering

When you resize an image in an HTML page, you get a pixelated mess, no bilinear filtering. I never understood that. And while WebGL,  O3D, etc are cool, I always waited for an HTML rendering engine that utilizes my expensive GPU.

The wait, thanks to Microsoft, is over:

http://channel9.msdn.com/posts/Charles/IE-9-Surfing-on-the-GPU-with-D2D/

Now, this is a great feature!

1 comments:

  1. MS response to Google's o3d.

    Its about time we had Opengl at the web tier.

    Google will write an adapter layer so that their code works on top of the MS d2D implementation. Smart move i predict.
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